Wednesday, July 14, 2010

Here is my PSA on cyberbullying. You can also link to it here.

I have to say that I like the way this finished product looks, but I'm afraid mine is not as polished. I wish it were better, but I re-recorded my voice-over some many times! It was hard matching images to dialogue as well. My voice cuts out in some places. Argh! I'm no perfectionist, but I know I could spend a whole week on this and still not be satisfied. It was the same with the prezi! I knew I just had to cut it off at some point and be happy. I hope it looks OK!

I was terrified of this assignment when I first read about it and put it off for a long time. But when I started, it was really easy. But, like I said, lots of nuances and tweaks I wanted to make right!

As an educational method, I think this is great. You could make an entire lecture this way, complete with text and voice. I like that the program seamlessly flips the images for you. This format works for me and my content area because it is largely image-based.

Subject matter aside, I had fun doing this assignment and I will most likely use this format in the future!

ISTE-NETS associated with this assignment:


1. Facilitate and Inspire Student Learning and Creativity

a. promote, support, and model creative and innovative thinking and inventiveness.
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources.
c. promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes.
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments.

I feel this assignment models all four of these points. Students have to be creative, conceptual and show planning. There is room to explore real world issues, as we did with the assignment. It is a good way for students to share and explore other videos.


2. Design and Develop Digital-Age Learning Experiences and Assessments

a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.

b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress.
c. customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources.
d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.


Again, I feel this assignment reaches many different learning styles. Auditory, visual, text-based and kinetic.

3. Model Digital-Age Work and Learning

a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations.
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation.
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats.
d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning.

This is an effective communication tool, that can be shared and viewed by many.




5. Engage in Professional Growth and Leadership

a. participate in local and global learning communities to explore creative applications of technology to improve student learning.

b. exhibit leadership by demonstrating a vision of technology infusion, participating in shared decision making and community building, and developing the leadership and technology skills of others.

c. evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning.

d. contribute to the effectiveness, vitality, and self-renewal of the teaching profession and of their school and community.

Through this kind of technology, teachers can expand their arsenal of effective teaching methods and keeps them on the cutting edge, and students interested.

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