Friday, July 16, 2010

Jeopardy!

History of Modern Design Jeopardy Template

Here is my link to my Jeopardy game! I love Jeopardy, so this was a lot of fun for me. I need to learn to just jump in, because this was another assignment I thought I was going to have difficulty with and it ended up being really easy to create! It also gave me some food for thought about what kind of material I will be looking to test on. I wish I could have made it more complicated, with multiple part answers, but that was a part of my challenge, to simplify. I guess the format is better geared towards secondary environments, but college students can still have a lot of fun with it. It is a good way to quiz yourself and a lot more fun than flash cards!

ISTE-NETS associated:

1) Facilitate and Inspire Student Learning and Creativity

a. promote, support, and model creative and innovative thinking and inventiveness.
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources.
c. promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes.
d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments.

I think this assignment models all of these. One could assign it to a group, and they have to collaborate on the questions, with each group taking a different chapter. This way, students can get a lot of diversity in their questions and responses. They can also peer test, which students enjoy. It can also lend insight to what the teacher goes through, and the teacher can learn from the students by what kinds of questions they ask, and therefore what they feel is most important.

2.Design and Develop Digital-Age Learning Experiences and Assessments

a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.

b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress.
c. customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources.
d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.

Any assignment that differs from the norm is sure to engage a student. I LOVED playing games for review. It fed my thirst for trivia and my competitive side. If this technology is share with the students, they could use it in place of flash cards or even swap games on the same subject to get a different point of view. I like the give and take nature of this program. You present an answer, and you get the correct response. It also engages in several different learning styles including kinesthetic ones!

Lots of fun!

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